Dhampir Runes

These Runes can only be used by members of the Dhampir Species. Runes can be used either by evoking it through the weapon or in case of advanced Dhampirs, evoking it in their mind. Any Dhampir caught abusing these powers and Godmodding other members without permission will receive a warning.

 If you have any questions about any of the Runes, the please contact Valeria Aldridge

(Image credits to the respective creators)

 

  • Soundlessness - The ability to mute any sound from the surrounding area

  • Super Hearing- The ability of enhanced hearing

  • Night Vision- The ability to see clearly in the absence of any light

  • Invisibility- The ability to not be visible to the opponents.

  • Pinpoint Vision- The ability to exactly determine a person's location

  • Shield Casting- The ability to cast a shield over any object or living creature

  • Water breathing- The ability to breathe and survive under water for an extended period of time

  • Omnilingualism- The ability to understand any language

  • Fire/Heat Creation

  • Lie detection- The ability to detect falsehood. 

  • Pain infliction- The ability to inflict pain. One of the most complex rune where the pain intensity would depend on the Dhampirs advancement and skill.

  • Healing- The Dhampirs use their bite to cure small wounds, but for major injuries they use the rune of healing to heal themselves.

 

© 2025   Created by ✓ Ophelia Dreyvalian ~Admin~.   Powered by

Badges  |  Report an Issue  |  Terms of Service